Recommended Design Criteria for Sewers
Sewers have a long history and there are rules to follow when building one.
Referenced from: www.state.sd.us/denr/DES/P&S/designcriteria/design-2.html
Sewer History: Photos and Graphics
Referenced from: www.sewerhistory.org/grfx/design/metcalf1.htm
Some details might be needed to keep the player interested in playing on. Unique texture design for certain objects would allow to keep the player in suspense for more designs to see later in the game.
Mechanism differences would inspire the player’s mind to wonder if such a mechanism exist and would play further to figure out how certain objects work.
All these intricate mechanisms not only creates an interactive environmental realism but also helps acquire an educated mind.
Modern Sewer Design Criteria
Referenced from: www.jensenbridge.com/files/CSP/Modern Sewer Design book.pdf
Not many people have gone down to the sewers to take a look of what it really looks like and would want the same experience when playing a game. As such, we would need to know the dimensions and the architectural stucture of the sewer system before building the 3D model.
We would also need to know what types of joints or junction are available to allow the change of directional flow of the fluids.
There would also be a change in volume of the water flow so a transition pipe would be needed.
There are several types of sewer openings other than manholes. It could be a catch basin, leading to a river, over a cliff, at a construction site etc.
In conclusion, before building a 3D model, it is essential to research about its architecture, mechanisms, artistic designs and history. They do carry meaning and has a reason why it exists in this form today. This is what gamers call the attractive factor that allows them to be immersed into a rich gameplay when there is something for them to see what they do not get a chance to in reality.
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