Facility environments differ from one another depending on its purpose. Types of Facilities includes, Military, Education, Research, Government, Training, Manufacturing, Sports etc.
High-Tech Facilities may look high-tech today would not be high-tech in the future as no one can predict the future accurately. Trains could travel faster, system processes might be more complex and machines would be more efficient.
Computers are a common thing nowadays and would be in the future too. Server rooms would get bigger to store huge amounts of data and networks would get incredibly efficient and intelligent.
Old equipments may also exist in the future as they are still useful and the company might not get newer ones as they are too costly. However, there might be a labratory full of old equipments separated from another room full of new equipments.
Lectures or conference rooms are useful to disseminate updated information to large groups of people in one go to save time. A computer, multiple projectors and Av system would allow this room to serve its purpose.
There are many other rooms to consider in a facility. These include washrooms, laundry, storerooms, locker rooms, arms rooms, kitchen etc.
Even huge temples and dungeons of the past can have facilities. Each room has a certain purpose to serve whatever needs. The design can vary depending on the era in which it was built and the purpose it carries. Players prefer some realism in their games and it would not be a good idea to design a room without giving an impression of replayability.
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