The heads-up display (HUD) shows the game screenshot of what the user will be seeing to aid in his/her in-game experience.
Located at the top left of the screen is the player’s character portrait, this also serves as a stealth indicator (i.e. shows what is the degree of the player is from being detected by enemies). There is a health bar (in red) and a stealth energy bar (in green).
At the top right of the screen, the user has the mini-map to locate where he/she is. Enemies may appear as object dots in the mini-map as well.
The user’s weapons are displayed at the bottom left and right (in blue circles). An example shown below is the user holding to a weapon (a gun) with his left hand, while his right hand is free, which he uses it to use skills or cast spells (displayed as a spell explosion in the bottom right circle).
Inventories are shown on the right bottom screen, both the vertical and horizontal bars. The current inventory has a maximum of 10 slots. This may be increased as the project progress. The horizontal bar indicates the types of weapons the user has. The vertical bar indicates the type of spells the user has.
Below are some pictures of the proposed HUD design, with reference from several popular games out in the market
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