3DStudio Max 7 software will be used to create the game’s 3D models. These meshes will be eventually exported as .MDL extension objects that are usable with the 3D Game Studio 7 Engine.The models will be created with medium polygon count to enhance loading and computation time and at the same time, not compromising on too much graphic detail while models are being viewed from a close third person perspective.
Identical copies of the models with minimal polygon count will also be made as substitutes for the higher quality meshes used for load balancing for the game graphics.
The meshes will be created using triangular polygons which are normally rendered faster by the A7 engine that is being used.
| Model / Mesh | Polygon Count |
| Male Lead Character | < 12000 |
| Female Lead Character | < 12000 |
| Last Boss Character | < 15000 |
| Common Enemy #1 | < 10000 |
| Common Enemy #2 | < 12000 |
| Weapon | < 1400 |
| Common Object: Crates, Cans, Security Cameras, etc |
< 1000 |
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