Textures

20 02 2008

Adobe Photoshop CS 2 software will be used to create and edit the textures used in mapping of the models created for the game. These textures will be saved as .DSS format which is used for the mapping method for the models.The texture mapping technique that will be used is called, mip-mapping which is a type of anti-aliasing supported by the 3D Game Studio 7 Engine.
Read more about mip-mapping at:

Textures will be tentatively fixed at a maximum of 256 x 256 pixels size with 24-bit color-dept and varying smaller sizes for mip-mapping.


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