Game Physics

21 02 2008

All matter in this universe follows certain laws of motion. Similarly in a game, these laws can be simulated by the variables to the equation can be changed to add the excite factor to the game.

The physics engine that will be utilized to develop the game is the 3D Game Studio 7’s in build physics library. As such, there will not be a need to use other third-party physics libraries (also called physics engine) such as PhysX, Havok, TrueAxis, Novodex and Ogre.

However, there are several issues that need to be taken care of while working with the physics engine,

  • Entities need to be registered as physics objects to enable collision detection
  • Only MDL and WMB can be physics objects

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