Triggers

22 02 2008

The following is a series of diagrams that depicts the triggering sequence for various issues concerning the game play.

 
 

Characters:

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The player has to avoid security camera detection in order to infiltrate the premises. The AI implemented will trigger the enemy combat alert event once the cameras detect the Hero. If Hero is spotted by the enemy, the enemy combat alert will also trigger.

 
 

Quest & Sub-quests:

Overall Map of Mission Level 2 :

triggers02.jpg

Mission Level 2: Save Point

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Mission Level 2a: Military Facility Corridor

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Mission Level 2b: Military Facility Room #1

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Mission Level 2c: Military Facility Room #2

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Mission Level 2d: Military Facility Room #3

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Mission Level 2e: Final Encounter Boss Room

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Environmental:

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When Hero accidentally stepped on a puddle of water, sound of water splashing will triggered. Thus, enemies around the radius of 5 meters who heard the sound will be triggered into the enemy detection alert. The enemies will patrol around the point of which the sound is triggered, if the Hero is spotted, the enemies will then be triggered into combat alert mode. Or else, after 10 seconds of patrolling, the enemies will return to it original patrolling route. Regardless of either the Hero or the enemy firing, the sound of gunshot will be triggered. Thus, enemies patrolling who heard the sound within the radius of 5 meters will be triggered into enemy combat alert. These triggers are implemented to make the game play as realistic as possible.


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