Audio Effects

23 02 2008

FMOD 3.75 will be used as the audio engine for “Cross Worlds”. It is a powerful cross-platform audio engine that allows us to use it easily with the current audio technologies in our software. With the new ‘Lite-C FMOD wrapper plugin DLL’, it is compatible with any edition of A7 Engine (3D Game Studio). It is free for non-commercial use.

The features available from FMOD 3.75 are:

  • 3D sound support
  • HD / disc / internet streams
  • Channel operations and analysis
  • Runtime audio special effects
  • Audio CD
  • Library of audio samples

FMOD supports virtually any types of audio format. For our game, videos such as the opening and ending game videos and in-game short clips, we will use mpg and avi. For game sound effects and background music, wav and mp3 will do the job nicely. These formats are flexible and can be changed during the game development process.

As the game only consists of a single level, the media files will be played from the hard disk, after installation. Should there be future developments made to the game such as additional levels, power skills and more intriguing and complex puzzles, the game will also increased in memory and hard disk size. Players will have the option to choose between Full installation (music and videos played from hard disk), Medium installation (music played from hard disk, videos from CD) or Minimum installation (music and videos to be played from CD).


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