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GDD – Table of Contents

General Information

  • Overview
  • Unique Features
  • Genre
 
 

Requirements

  • Recommended System Requirements
 
 

Story

  • Prelude
 
 

Objectives & Goals

  • Main Objectives
  • Optional Goals
 
 

Character Design

  • Protagonists
  • Enemies
 
 

Game Flow

  • Mission Levels Flowchart
  • Mission Levels Description
 
 

Game Mechanics

  • Artificial Intelligence
  • Victory Condition Mechanics
 
 

Environment and Level Design

  • Environment Choices
  • Dungeon Environment
  • Facility Environment
  • Sewer Environment
  • Sewer Level Design
 
 

Game Resources

  • Equipments & Tools
  • Main Quest Items
  • Map Resources
 
 

Visual & Audio Effects

  • Visual & Sound Effects
 
 

HUD (UI interfaces)

  • HUD Design
 
 

I/O Controls

  • Keyboard Controls
  • Mouse Controls

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Categories

  • GDD – Character Design
  • GDD – Environment and Level Design
  • GDD – Game Flow
  • GDD – Game Mechanics
  • GDD – Game Resources
  • GDD – General Information
  • GDD – HUD (UI interfaces)
  • GDD – I/O Controls
  • GDD – Objectives & Goals
  • GDD – Requirements
  • GDD – Story
  • GDD – Visual & Audio Effects
  • TDD – 3D Objects and Scene Management
  • TDD – AI and Game Logic / Interactivity
  • TDD – Game Physics and Collision Detection
  • TDD – Levels & Scene Management
  • TDD – Networking
  • TDD – Visual & Audio Effects

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