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TDD – Table of Contents

3D Models and Scene Management

  • Models / Meshes
  • Textures
  • Animation
  • Scene Management via Scene-graph

Game Physics and Collision Detection

  • Game Physics
  • Motion & Projectile Physics
  • Combat Physics
  • Sight Physics
  • Light & Sound Physics
  • Ragdoll Physics
  • Collision Detection

AI and Game Logic / Interactivity

  • Triggers
  • Pathfinding
  • Combat AI
  • Character AI

Levels & Scene Management

  • Levels & Scene Management via Cell-graphs

Networking

  • Networking

Visual & Audio Effects

  • Visual Effects
  • Audio Effects

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Categories

  • GDD – Character Design
  • GDD – Environment and Level Design
  • GDD – Game Flow
  • GDD – Game Mechanics
  • GDD – Game Resources
  • GDD – General Information
  • GDD – HUD (UI interfaces)
  • GDD – I/O Controls
  • GDD – Objectives & Goals
  • GDD – Requirements
  • GDD – Story
  • GDD – Visual & Audio Effects
  • TDD – 3D Objects and Scene Management
  • TDD – AI and Game Logic / Interactivity
  • TDD – Game Physics and Collision Detection
  • TDD – Levels & Scene Management
  • TDD – Networking
  • TDD – Visual & Audio Effects

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